

And again in early 2021, it emerged, via a detailed Bloomberg report, that Apple will most likely introduce a niche VR headset before a pair of AR glasses appear.

In early 2021, reports suggested that the company is set to enter the "second phase of development". This is hard to pinpoint exactly when Apple Glasses will arrive due to conflicting reports last year. Indeed the latest reports suggest there will be a VR headset to whet our appetites before following this up with an AR headset.Īpple supposedly has a secret research unit comprised of hundreds of employees who are working on multiple virtual and augmented reality headset prototypes. Add it all up, and the rumour mill suggests Apple might be developing a headset.

It has also hired AR/VR experts, and it's acquired multiple AR/VR companies.

We know this thanks to statements from the company, predictions from analysts, numerous patent filings, and Apple's interest in growing its ARKit platform for AR apps and games. (Pocket-lint) - For at least a decade, Apple has been working on augmented reality and virtual reality technologies. Currently being licensed to developers for $1500 a year, it's a snip for those studios looking to get decent-quality motion capture into its games, all without the hassle of a hi-tech, lab-like studio set-up.Apple Glasses Ar Headset What S The Story So Far image 1 Developers can improve the accuracy of the facial recognition even further in a post-processing stage.Īccording to the team behind it, the software tracks even the smallest emotions thanks by tracking 48 different 'blendshape' parameters, and can even track gaze and sense blinking. Using Kinect to capture the 3D data it needs to construct an accurate computerised model of the users’ face, the software does a terrific job in further mirroring every expression, facial twitch and movement, shown off with barely any noticeable delay on an on-screen avatar. Faceshift, developed by a team from EPFL (École Polytechnique Fédérale de Lausanne, School of Computer and Communication Sciences Computer Graphics and Geometry Laboratory), is the very latest to catch our eye. Though we’ve at times been frustrated with many of Kinect’s shortcomings when it comes to simple motion-tracking in-game, the camera continues to impress when the Windows version of the peripheral is put in front of developers. Noire – that, after all, relied on a studio set-up with 32 high-def cameras tracking a single actor’s face – but new facial animation software ‘Faceshift’ does more than an adequate job in replicating such techniques, and it relies solely on Microsoft’s Kinect. So it might not deliver the kind of sophistication in motion-capture that was utilised by Team Bondi for its ground-breaking crime caper L.A.
